Narrative learning game

Emotionopolis

A mystery in a world where every choice has a visible emotional consequence.

Emotionopolis game artwork

The world

Citizens have two faces: one expressing pleasant emotions and one expressing unpleasant emotions. Players investigate disruptions in the balance between them.

The learning goal

A choose-your-own-adventure structure makes consequences visible while supporting emotional intelligence, self-regulation, empathy, and healthier interpersonal relationships.