Need
Turn end-of-term review—and later a full unit of course content—into active, communicative practice that invited learners to explore.

FrançaisMon GO began as QR Scavenger Hunt review activity themed around the popular app, Pokémon GO. It went on to serve as an interactive Professional Development Presentation, then in Version 2.0, it was completely transformed into a gamified approach to covering content. Check out the different versions below!
At a glance
Turn end-of-term review—and later a full unit of course content—into active, communicative practice that invited learners to explore.
A campus-spanning experience combining story episodes, ProfStops, QR activities, physical materials, teams, rewards, and curriculum-aligned missions.
The original activity became a professional-development experience and then a substantially expanded, curriculum-integrated 2.0 version.
This project taught me the difference between adding a theme and designing a coherent gameful experience through testing, feedback, and iteration.
Methods & tools: Web and print design · QR activities · Game design · Live facilitation
The original end-of-term campus review became a professional-development experience and then a six-episode unit woven directly into Beginning French II.
Learners completed communicative missions, explored campus locations, scanned QR-linked ProfStops, gathered story clues, and developed a partner character through progress and rewards.
The first full student implementation, including its introduction, MarcelDex, FAQ, instructor guide, and original story materials.
Explore the archive ↗The expanded three-week version with episodes, ProfStops, maps, learner profiles, leaderboards, and physical materials.
Explore version 2.0 ↗A guided overview of the design for educators interested in adapting the approach.
Open the overview ↗A presentation documenting the structure, materials, and evolution of the experience.
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